One
of the best parts of being a parent is the toys. I will never apologize for this. Playing with my kids—helping them assemble
their train tracks, build their spaceships, construct the narratives in their
action figure or pony-themed dramas—this has always been my forte. I am the fun one. My wife admits this; the kids agree. If you want entertained, you go to dad.
If you want fed, clothed, comforted, bla, bla, bla,
look elsewhere.
It occurred to me recently, however, that not all
toys are created equal. It turns out
that my expertise truly lies with the “old school” kind of toys, like Legos and
Star Wars. Some of the newer
distractions leave much to be desired.
For example, my son is very much into Pokémon
nowadays, which is amazing to me because no one I have spoken to actually knows
how to play it.
On the surface, perhaps Pokémon does look kind of
neat. The playing cards are vivid and
nicely packaged. The Pokémon—which is short
for Pocket Monster, I think—exist in a fictional world where they are captured
by trainers and basically used like fighting dogs. From all I can really gather, Pokémon is
basically a cartoon cock fight. Instead
of roosters, though, pecking each others’ faces, we have pretend creatures
like Electabuzz with his “thunder shock” attack going up against Magearna with
his very powerful “soul blaster” move.
Needless to say, the whole thing is pretty intense.
Despite all this weirdness, though, one morning I
was feeling especially parentish, and I thought, “I am going to learn how to
play Pokémon.”
This did not take place. It turns out the rules are
beyond complicated and seem to fluctuate every time it’s your turn, especially
if you’re winning against your six-year-old son. The C.I.A. has financed Central American
coups with less strategy than what goes into playing an actual game of Pokémon.
No thanks.
Continuing, then, with the strangeness of my kids’
free time, we come to Minecraft.
When I am old and gray, I will look back and realize
that my adult life could be divided into two major eras: before my kids began to play Minecraft and
afterwards. That is how odd this game is
to me. For those readers without small
children, the gist behind Minecraft is that it is a video game, technically,
where you are trying to build things out of boxes. Your head is a box, the sun is a box; it’s
disorienting. Multiple people can be
building things out of boxes at the same time, and these interactions are not
always polite.
For example, the following is actual dialogue from
my kids.
“Why did you steal my raw chicken?”
“Because I thought you were going to kill me.”
“Because I thought you were going to kill me.”
What? Even
more vexing than a game where raw chicken is a thing, I’m consistently reading
from educational experts that Minecraft actually teaches young people valuable
life skills, such as problem solving and appropriate netiquette. As to how dumping a bucket full of square
lava onto a square cow—which has happened multiple times out in our play room—translates
into any non-criminal life skill, however, is beyond me.
This, then, brings us to the newest and most useless
fad, not just of right now but of all time, and that is…you guessed it, the
Fidget Spinner.
If you don’t know what a fidget spinner is, then
walk out of your front door or turn on your television, because these
contraptions are basically everywhere.
In fact, there was a point this past spring when an
entire third of one of my sophomore English classes was spinning these
fidgets. These are high schoolers, mind
you, bright young minds legally capable
of driving automobiles and working part time jobs that they can’t stand, and
here they were, not discussing Harper Lee’s simple and profound prose, which
was the assignment, but instead whizzing these contraptions between their
thumbs and forefingers.
“What are you doing?” I asked.
“These relieve stress,” a student replied.
“Whose stress?”
Your stress?”
“They keep me from tapping my finger on the desk.”
Another chimed in.
“So does taking notes.”
Sadly enough, these toys were advertised as just
that—stress relieving, even therapeutic tools for folks suffering from mild
cases of ADHD all the way up to full blown post-traumatic stress disorder.
Which is all well and good, except that neither claim
is backed up by any actual data.
A recent article from NPR, which is where I read
most of my news because it’s one of the few news outlets that doesn’t make me
think the world is going to explode every five minutes, interviewed Duke University
psychology professor Scott Kollins about the fad. His take on the toy’s supposed health
benefits was less than enthusiastic.
“I know there’s lots of similar toys,” Kollins is
quoted as saying, referring to the topic, “just like there’s lots of other
games and products toward individuals who have ADHD, and there’s basically no
scientific evidence that those things work…”
In other words, do not believe the hype. Fidget
spinners mostly relieve stress for the good folks who market them.
In closing, however, I suppose the toy actually does
have some merit. If nothing else, they make
an awesome, whirring metaphor for our contemporary society: anxiously spinning around in circles, fascinated
by the inane activity of the moment while totally ignoring the notes on the
board.